2.1.0.9
#Statues are stronger (4k/4k char can solo them if he has enough time).
#Bosses are stronger (+ reduced magic res, twice that from magic bosses).
#Removed corrison/water pot, will be back next patch (being modified).
note. It's a small patch, that fixes a few ingame issues. The next patch will have a lot more
v2.1.0.8
#Fixed gem droprate
v2.1.0.7
#Venox Puppy is slightly weaker, better drops.
#Moved guards away from camp mobs.
#Made BW + CZ town on map 3 teleportable (can spawn there using teleport scroll).
V2.1.0.6
#Fixed monster lvl at camps.
V2.1.0.5
#Added Giant Gem mobs (to Edin gem mobs)
#Added Giant + Normal Gem mobs to Edin + Camps.
#Increased Giant + Normal gem mobs level to 105.
#Increased TOB mobs level to 105.
#Increased EXP on the above.
#Made new Gem/TOB droptable (it's fine now, decent gem/tob/metal/gold drops).
TOB/Gem design mobs:
Camp (aka roche/mc) - Doable for level 100, magic chars wont be able to farm here, rate is somewhat lower then Edin.
GF - Doable for level 100, designed for magic users, rate is somewhat lower then Edin.
Edin - Massive mobs, drop good.. level 105 (to get cap EXP + good drops).
#Doubled Gallet drop (bosses).
#Doubled AAA jewelry drop (bosses).
#Lowered Special EQ. drop (bosses).
#Full Swing (Defender skill) changed back to STR (If you can't cast it, delete skill and relearn it).
#Changed Resurrection skill back to default + 0 cooldown (no more 8k MP req).
#Fixed not being able to do quests are lvl 100.
V2.1.0.4
#Level 100 implanted.
#New droprate (in general). Keep in mind, you WILL GET LOWER AMOUNTS OF DROPS, but the quantity is IMPROVED.
#Anks of ressurection (Already insane high cooldown, need 8k MP to use) <-- TEST PHASE (If bugged again, we'll remove it and create something else!).
#Decreased AoE range sorc/rune skills (slightly).
#New Ingredient (water).
#New potion named corrision.
#Updated bad word list (don't make fun of some bad words, stop the racism or get muted/banned).
#Decreased stackable water pots to 125 (instead of 250, read next line to see why).
#increased gem

ot (1 = 2).
#Changed texture teleport scroll.
#Added 6x Venox Puppy (unknown cords, on map 3. Drop metals/TOB).
#Added Water to G Giant gem packs.
#Increased Savage level to 100.
#Increased Savage Champ level to 105.
#Increased Magic resistance (Lamia/Sirens/Gryphon).
#Added Metal package medium/large to TOB mobs.
#Guards = imba (have Third Eye, can only be casted when attacker (will look into it).
#Increased deff Founders guild helmet.
#Changed AAA magic jewelry stats to AAA donation magic jewelry.
#Changed AAA donation magic jewelry stats to AAA magic jewelry.
#Normal AAA magic jewelry added life/cleric/priest to be-able to use.
#305 items to NPC
#Donation items
#Fixed Ogrenigs spots.
#Removed some Phorcys.
#Increased HP Turkasaurus.
#TOB spot + guards race based. Near camp.
#Added Wizard TOB mob (3x slower res as other TOB mobs).
#Lowered TOB mob HP/att, increased level to have proper level 100 spots.
#Added metal packages to TOB mobs.
#Added 1.8k magic res TOB mobs near camps (sorc/rune wont be able to farm, so wont 'own' that place like before).
#Increased Statue magic res, lowered deff, increased HP to max (60k -> 65535).
#2x SW, same time cept no longer 2 hours. It's 1 hour now.
#Updated client sound.
v2.1.0.3
#Implanted AAA jewelry (3 sorta, might need some fine-tuning).
#Implanted Special KR/MK event packages (drop 100 deff pants/sleeves/boots/gloves).
#Fixed TOB mobs (can solo them fine with average rune/sorc, or random DD) - lowered there DEX.
#Reduced DEX on Gem mobs.
#Fixed proper droptable bosses (includes more A items, AAA jewelry, special mk/kr rewards and gallets).
#Fixed Monsterchat.
#Tweaked Magic Bosses.
#Lowered AA Ring/Neck package drops.
#Increased Skillbooks (lvl4) drops.
#Lowered magic+hp on AAA magic jewelry slightly.
v2.1.0.2:
#TOB mobs have bind now (no more net).
#Decreased TOB mobs level in GF (lvl 75).
#Proper stats (matching EXP:level).
#Decreased Voids hitting ability (lowered ATT).
#Remade droptable TOB/Gem mobs.
#Lowered gold on Gold Coupons.
#Increased ammount of Giant Gems in packages.
#Added Fungus pots to General Store.
#Added Stun 3 Cleric to skillbooks trainer.
#Thick Skin = properly fixed and changed to STR.
#Increased AoE Full swing.
#Increased AoE Fire/Lightening/Frost.
#Increased AoE Rot/Shock/Gaia's Shackles.
#Increased AoE Heal (both races).
#Increased AoE ThickSkin.
#Made Dagger/Knife trow AoE.
#No more cooldown on res skills (cleric/life/priest).
#Increased cooldown on Ankh of Ressurection.
#Increased Relief range+AoE, decreased cooldown.
#Dischant (enchanter) made into AoE, decreased range, increased cooldown, increased MP usage.
#Decreased range Crush.
v2.1.0.1
#ThickSkin (ignored, tested TS on an 95 full str temp, no problems reaching 4-6 and casting, so it's not bugged).
#Tears of Blacksmith (fixed, current TOB in game is gone now, due changing item ID).
#Removed INT boots/pants/gloves/sleeves.
#Templar/Defender class based necklace/ring has more Magic.
#Implented AAA magic ring/necklace, boss drop only (in replacement of those magic boots/gloves/pants/sleeves).
#Lowered magic res TOB mobs (1:3, so 3 times less as how it was).
#Lowered Voids base level.
#Added AAA magic ring/necklace to droptable bosses (they drop, specially on the magic bosses).
#Increased TOB packages drop.
#Increased luck factor in getting TOB.
#Fixed Gold Coupons.
#Removed Magic pants/boots/gloves/sleeves NPC.
#Fixed bugged NPCs (NEXT TIME POST NAMES!)
#Fixed Ancient Gallet quests.
#Tweaked Founders Guild Helmet.
#Fixed Class popup.
v2.1.0.0
General
#Almight Grounds has had an make-over.
#Remade spawn points, everyone will spawn on docks to minimize town load.
#Added respawn points to Almight Grounds and Carnevorn, can be reached by using teleport scrolls.
#Guild War has been disabled.
#Roche Lake is no more.
#/relogin is no more.
#Changed ingame/client sounds.
#Remade proper client GUI.
#Changed map textures, so your able to see where bosses are located.
#Remade ingame lines.
#Explained numerous errors (e.a connecting lost to authorisation server, on what to do).
#Changed Statue War to Race War.
#Made 2x SW (10 AM-PM).
Items
#Removed 2H Swords.
#Changed 2H Axe to Defender only.
#Implented Magic based Boots/Gloves (INT) for Sorc/Chanter.
#Implented Magic based pants/sleeves (INT) for Rune.
#Added AA Class Jewelry.
#Implented Giant Gems + a new Gem (Dawnstone).
#Raised stackable items to 250.
#Cupids can be made by mixing an Dawnstone with a G distilled water pot.
#Implented Life Guard Arms.
#Event items
- Gold Packages (3 sorts of coupons with diffrent gold rewards, drop from TOB mobs).
- Metal packages (Bronze/Silver/Gold, drop from normal mobs).
- Tears of Blacksmith packages (Medium/Large, drop from TOB mobs).
- Gem packages (Large/Giant, drop from Gem mobs).
Mobs
#Remade TOB/Gem mobs.
#Remade droptable (base, cept event items + boss).
#Added 35 new bosses (lots are in game, still more to add).
#(Finetuned) 'NA default' bosses.
#Added Savage, Ogrenings, Venom Tails, Kobold Sorcs, Cultists and Shadow Cultists to Dark Carnevorn.
#Lowered Respawn Mineral Stone/Inchman Dullard, TOB/Gem and new mobs (savage, ogrenings etc)
#Lowered Respawn Treasure Boxes.
#Lowered Respawn Bosses in general.
#Mobs are restored on Carnevorn.
#Added Omurtan Lord + Omurtan spawn.
#Added Ogrenings South of roche (2 huge spawns).
#Added Ogrenings near Middle (1 huge spawn).
#Added Glacius + Gan'Arg South of Roche (huge spawn with mini-boss).
#Added Glacius + Gan'Arg South of Middle Crypt (1 spawn with mini-boss).
#Added Modern TOB Mobs in Edin.
#Added Ancient TOB Mobs in GF.
#Fallen Archfiend has been restored.
#Sephiroth has been moved slightly, to not conflict with FA.
#Smoldering Dead has been moved to Statue of Experience (party based with Statue).
#Savages are party based now (so groups will aggro you).
#Ogrenings are party based now (so groups will aggro you).
#Implented 3 Magic Bosses, Gryphon/Sirens/Lamia.
#Added Underbog (finetune??).
#Remade Turkasaurus + Ancient Ostrinasaus spawn.
NPC
#NPC on map 2 are restored.
#Corrected Morin.
#Corrected Teleporters.
#Removed 2 vault on map 1 (only Kwena is left).
#Removed Donkeys
#Removed C drops from normal merchants.
#Implented proper BM rate
#Added Life Guard Arms to Ak'Kan merchants.
#Removed 2H swords from merchants.
#Redid Statues medal shops.
#Added LVL 3 books to Skillbook trainers.
#Added Stone of Oblivion to every General Store.
#Added Ankh of Ressurection to every General Store on Dark Carnevorn.
#Added NPC that sells Magic boots/gloves/pants/sleeves.
#Added NPC that sells F/D jewelry.
Quest
#Quests on map 2 are restored.
#Added Ancient Gallet KR-MK Quest.
#Changed Nation quest (siege material, to mithril instead).
#Added 200 fame to last Nation quest.
#Adjusted proper bosses to assigned quest ID.
Skills
#Removed RYL 1 skills.
#Removed level 5 skills.
KR Changes
#Full Swing = CON
#Vampire Kiss = Increased range +4 mtr.
#Bind = Increased range +4 mtr.
#First Aid = Increased range +4 mtr.
#Chain Reaction = Decreased range -0.2 mtr.
#Fire = Increased range +6 mtr.
#Lightning = Increased range +6 mtr.
#Frost = Increased range +6 mtr.
#Death's Call = Increased range +6 mtr.
#Entangle = Increased range +2 mtr.
#Weaken = Increased range +2 mtr.
#Enchant Weapon = Increased range +4 mtr.
#Resurrect = Increased range +2 mtr.
#Bright Armor = Increased range +4 mtr.
#Resurecct = Increased range +2 mtr.
#Heal = Increased range +2 mtr.
#Dagger Launch = From 10 Req. to 8 - 200% Range.
Ak'kan Changes
#Relief = Lowered cooldown with 50%.
#Magic Missle = From 10 Req. to 8 - Increased range +4 mtr.
#Bind = Increased range +4 mtr.
#